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161. Reduced concord intervention on wormholes - in Player Features and Ideas Discussion [original thread]
Lamajagarn McMyra wrote: I wish you were correct acctualy but unfortenatly j-space aggression does not result in a personal engagement timer. Perhaps you are confusing j-space with lowsec? While ganking is of course possible it is not really vi...
- by Cade Windstalker - at 2017.06.12 17:51:52
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162. Isk sink idea (if it's such a problem) - in Player Features and Ideas Discussion [original thread]
What Old Pervert said, this doesn't work as a significant ISK sink since it's a once and done thing. On top of that it would heavily compete with Skins released through the NEX store and sold for real money. The problem with Carrier Ratting right...
- by Cade Windstalker - at 2017.06.12 17:50:14
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163. Reduced concord intervention on wormholes - in Player Features and Ideas Discussion [original thread]
You should learn the aggression mechanics. If you engage someone on the J-space side and they jump through they'll still have an engagement with you for another 5 minutes, during which time you can hunt them down and kill them. If they're sittin...
- by Cade Windstalker - at 2017.06.11 22:58:42
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164. Can We Please Agree on the Exact Problem with the Eve Ecosystem? - in Player Features and Ideas Discussion [original thread]
Lol, only for very narrow definitions of "we" and "agree"...
- by Cade Windstalker - at 2017.06.10 18:03:30
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165. The Frigates of EVE Online Book - in EVE General Discussion [original thread]
Seconding the OP. Got mine a few days ago. Haven't done more than flip through it but what I've seen is amazing. Tons of lore, awesome cross-sections. Really reminds me of the Incredible Cross-Sections and Star Wars Complete Guide to Vehicles and...
- by Cade Windstalker - at 2017.06.10 16:27:35
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166. Boom? WTF? - in EVE General Discussion [original thread]
Temenus Alexander wrote: So... Jita. Smartbombs. Working as intended? lol https://zkillboard.com/kill/62833496/ Some people are throwing a fit over a combination of recent server instability and announced changes. The fact that they're t...
- by Cade Windstalker - at 2017.06.10 16:18:57
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167. A change to Skill Injectors to fix the FOTM / high-SP injecting. - in Player Features and Ideas Discussion [original thread]
This logic is completely backwards. Anyone with the money to inject into a Carrier is either already Carrier ratting or has some other comparable source of income. On top of that this doesn't at all prevent someone who wants a Carrier pilot from ...
- by Cade Windstalker - at 2017.06.10 16:17:33
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168. On the stabilization of empires and renter alliances in eve today. - in Player Features and Ideas Discussion [original thread]
Just no, OP. Eve is a PvP centric game, PvE should never replace the functions of PvP and it should never be something that is forced on players. On top of that this isn't remotely needed. There have always been and will always be cycles of acti...
- by Cade Windstalker - at 2017.06.09 20:37:11
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169. Custom Logo Creation/Uploading - in Player Features and Ideas Discussion [original thread]
Jotunspor wrote: Suren Scott wrote: Presently, only Alliances can submit logos for approval . They need to be reviewed for being appropriate to Eve and compliant with the terms of service, and then CCP needs to modify the logo slightly so t...
- by Cade Windstalker - at 2017.06.09 13:17:58
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170. Scripts are needless busywork - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Lothros Andastar wrote: Lugh Crow-Slave wrote: nope. not only is there a lot of trade and isk made with these (not just a combat game) when you are out in areas that hubs are not easy to get to it forces compromise ...
- by Cade Windstalker - at 2017.06.08 22:32:29
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171. Scripts are needless busywork - in Player Features and Ideas Discussion [original thread]
Scripts are absolutely a hack from back when Eve was created to allow the modules to function, but I'm not sure it's worth the time and effort that would be required to remove them. There's a small mountain of legacy code that assumes Scripts exi...
- by Cade Windstalker - at 2017.06.08 22:29:31
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172. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Big fan of this one-two approach, since just cutting the BPC supply probably wouldn't fully solve the problem, and wouldn't fix the issue of Pirate Battleships having unusually low material costs compared to T1 hulls.
- by Cade Windstalker - at 2017.06.08 18:43:57
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173. Chat Channel's on Mobile device - in Player Features and Ideas Discussion [original thread]
CCP is actually already working towards out of game access to chat channels, but it requires them to basically completely replace the existing in-game chat system's underlying framework. If I recall right it's being done as part of the forum repl...
- by Cade Windstalker - at 2017.06.08 14:13:01
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174. A few 'corrections' to current structure mechanics - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: What? They are in fact POS 2.0. They are replacing POS's, they should have a base fuel cost on them. They're also replacing Outposts, which have no Fuel costs. Does that mean they should or shouldn't have fuel cost?
- by Cade Windstalker - at 2017.06.07 20:24:25
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175. A few 'corrections' to current structure mechanics - in Player Features and Ideas Discussion [original thread]
A few problems with this. First, the cost of structures and modules is based around them not requiring fuel. With a POS you pay for fuel over time, with a Citadel you pay a lot more up front but get the basics without using fuel. Second, adding ...
- by Cade Windstalker - at 2017.06.07 20:23:38
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176. Two easy steps to fix Citadels in High sec - in Player Features and Ideas Discussion [original thread]
That defeats half the point of making Citadels competitive with Stations. Why would CCP even consider this? The entire point of the damage cap is so that you can't just throw a massive force at these things and destroy them regardless of t...
- by Cade Windstalker - at 2017.06.07 20:13:59
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177. change or remove client side chat logging - in Player Features and Ideas Discussion [original thread]
Lothros Andastar wrote: Cade Windstalker wrote: and anything CCP could do that would leave the logs readable to players would also leave them readable to bots with a little bit of effort. https://en.wikipedia.org/wiki/Analog_hole :3 ...
- by Cade Windstalker - at 2017.06.07 20:11:49
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178. Please Advise: Bowhead high-sec ganks - in EVE General Discussion [original thread]
OP, check the kills and your question will answer itself. The only bowheads that die in High Sec with any regularity are idiots who fit for speed instead of tank, and people who fly them around while wardec'd. If you use the fit you posted it'll ...
- by Cade Windstalker - at 2017.06.07 14:47:23
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179. change or remove client side chat logging - in Player Features and Ideas Discussion [original thread]
Even the most advanced bot monitoring intel channels still needs an actual player to type the intel into the channel in the first place. The advantages of a bot monitoring your logs are pretty slim compared to actually just paying attention yourse...
- by Cade Windstalker - at 2017.06.07 14:39:14
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180. Abandoned Stations - in Player Features and Ideas Discussion [original thread]
Rhaegon Aesir wrote: Hooooleeee ****. Someone who accepts criticism of their idea without throwing a tantrum! That's something you don't see every day here. This. OP I salute your maturity in the face of criticism. We need more posters like...
- by Cade Windstalker - at 2017.06.07 14:13:03
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